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Course Overview
Introduction to Autodesk Inventor: UI, Files, & Settings
Getting Started with Autodesk Inventor
Starting a New Inventor File and Exploring the User Interface
Managing Projects and Files in Autodesk Inventor
Saving, Opening, and Exporting Inventor Files
Customizing the Color Scheme
Quiz for Introduction to Autodesk Inventor
Drawing Sketches with Autodesk Inventor
Invoking the Part Modeling Environment and Importance of Sketches
Invoking the Sketching Environment for Creating Sketches
Working with the Selection of Planes
Specifying Units
Specifying Grids and Snap Settings
Creating a Line Entity
Creating an Arc by using the Line Tool
Creating a Circle
Creating an Ellipse
Creating an Arc
Creating a Rectangle
Creating a Slot
Creating a Polygon
Creating a Spline
Editing a Spline
Editing and Modifying Sketches
Trimming Sketch Entities
Extending Sketch Entities
Splitting Sketch Entities
Offsetting Sketch Entities
Creating a 2D Sketch Fillet
Creating a 2D Sketch Chamfer
Patterning Sketch Entities
Creating Construction and Centerline Entities
Mirroring Sketch Entities
Moving a Sketch Entity
Creating a Copy of Sketch Entities
Rotating an Entity
Scaling Sketch Entities
Stretching Sketch Entities
Applying Constraints and Dimensions
Working with Constraints
Applying Constraints
Controlling the Display of Constraints
Controlling Constraint Settings
Applying Dimensions
Controlling Dimension Settings
Modifying and Editing Dimensions
Working with Different States of a Sketch
Displaying Available Degrees of Freedom
Creating Base Features of 3D Solid Models
Creating an Extrude Feature
Creating a Revolve Feature
Navigating a 3D Model in the Graphics Area
Changing the Visual Style of a Model
Creating Work Features
Creating Work Planes
Creating Work Axes
Creating Work Points
Creating a User Coordinate System
Exploring Advanced 3D Modeling and Feature Editing
Exploring Advanced Extrude Features
Exploring Advanced Revolve Features
Working with a Sketch having Multiple Profiles
Projecting Geometries
Creating a Section View
Editing a Feature and its Sketch
Displaying Earlier State of a Model
Re-ordering Features of a Model
Measuring the Distance between Entities
Assigning an Appearance
Applying a Material
Assigning Surface Finishes and Manufacturing Data
Calculating Physical Properties
Exploring Complex Modeling with Sweep, Loft, and Specialized Tools
Creating a Sweep Feature
Creating a Loft feature
Creating a Coil feature
Creating an Emboss Feature
Creating a Mark Feature
Creating a Rib Feature
Applying an Image on the Face of a Model
Creating a Shell Feature
Patterning and Mirroring
Creating a Rectangular Pattern
Creating a Circular Pattern
Creating a Sketch Driven Pattern
Suppressing Features and Pattern Occurrences
Unsuppressing Features and Pattern Occurrences
Mirroring a Feature or a Body
Refining Models with Holes, Threads, Fillets, Chamfers, and 3D Sketches
Creating Holes
Creating Threads
Creating Fillets
Creating Chamfers
Splitting a Face and a Solid Body
Creating 3D Sketches and Curves
Creating and Managing Bottom-up Assemblies with Constraints and Joints
Mastering Assembly Design: Exploring Different Approaches in Building Assemblies
Building Assemblies with the Bottom-Up Approach
Working with Degrees of Freedom
Applying Constraints - Part 1
Applying Constraints - Part 2
Applying Constraits - Part 3
Applying Joints
Editing Constraints and Joints
Deleting Constraints and Joints
Moving and Rotating Individual Components
Creating Top-Down Assemblies & Managing Components, Patterns, and BOMs
Creating an Assembly by using the Top-down Approach
Editing Assembly Components
Patterning Assembly Components
Mirroring Components of an Assembly
Copying Components of an Assembly
Creating Bill of Material (BOM) of an Assembly
Mastering the Presentation Environment: Animations, Snapshots & Storyboards
Invoking the Presentation Environment
Capturing Actions on the Timeline
Capturing Tweaks on the Timeline
Editing Time and Properties of a Tweak
Creating a Snapshot View
Editing, Renaming, and Deleting a Snapshot View
Publishing a Snapshot View to a Raster Image
Creating an Exploded View in a Drawing File
Creating a New Storyboard
Creating a New Scene
Playing Animation of a Storyboard
Publishing Animation to a Video File
Mastering 2D Drawings: Views, Dimensions, Notes, BOMs & More
Invoking the Drawing Environment
Editing the Sheet Size
Editing and Creating the Title Block
Editing the Drafting Standard
Creating the Base View of a Model
Creating Projected Views
Working with Angle of Projection
Creating Specialized Drawing Views: Auxiliary, Section, Detail, Slice, & More
Deleting a Drawing View
Applying Dimensions to Drawing Views
Adding a Text/Note to a Drawing
Adding a Surface Finish Symbol to a Drawing View
Adding a Weld Symbol to a Drawing View
Adding a Hole and Thread Note to a Drawing View
Adding the Parts List - Bill of Materials (BOM)
Editing the Parts List / Bill of Materials (BOM)
Adding Balloons
Final Summary
Final Summary
Preview - Master Autodesk Inventor: From Basics to Advanced
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